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Major Killz
Chaotic Tranquility Kraken.
70
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Posted - 2012.09.29 19:22:00 -
[1] - Quote
Heard CCP was introducing new and "overpowered" destroyer. Apparently this Caldari destroyer was so crazy and sh!t. I'm not to sure about that. However, it seems like the Gallente destroyer might be the winner here, but I could be wrong v0v
Thing looks like a mix of the Ishkur/Harpy's range bonus plus a random damage bonus to 2 weapon systems (Ecm drones, kite or go b@lls deep).
Pure guerilla.
Not to sure about the Amarr destroyer though. Seems to have that issue with too much of its damage in drones and not enough else where. I'm not sure it would survive a battol with the new Caldari or Minmatar destroyer. Much less a Art-Thrasher... We'll see! |

Major Killz
Chaotic Tranquility Kraken.
70
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Posted - 2012.09.29 20:18:00 -
[2] - Quote
Omnathious Deninard wrote:Major Killz wrote: However, it seems like the Gallente destroyer might be the winner here, but I could be wrong v0v
You are wrong, the new gallente destroyer is garbage, it does what the catalyst does but much worse and will have a much harder time applying drone damage than the Tristan. Both of the Tristan and Catalyst will destroy this new one without fail.
Omnathious Deninard you're cute...
Also the Harpy has no tracking bonus and it's tracking can be abused if caught even with dual stasis webifiers. Although, this new destroyer will be doing alot more damage than a Harpy will in that situation, because of it's drones. |

Major Killz
Chaotic Tranquility Kraken.
70
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Posted - 2012.09.29 20:25:00 -
[3] - Quote
Liang Nuren wrote:Yuri Intaki wrote:Liang Nuren wrote:If we compare the Caldari destroyer to today's AML Caracal, we will see that it gets 40% more DPS and 80% more volley damage on top of significantly better damage application. You do udnerstand that AML caracal has a hard time breaking some of the top t1 frigates these days and if it's boosted by warfare links, it cannot break them even with max missile skills. I don't think you properly understand what's going on here. The Caldari destroyer will have the alpha of a 280mm Arty Thrasher. It will literally volley completely through a quad ASB Merlin's shields every single volley. It will literally volley any attack frigate, every single volley. -Liang
This isn't completely incorrect. I could and have 2 - 3 volley a medium-ASB merlin in a Navy Issue Caracal solo. He and his friends blew up thier signature with micro warp drives. Which probably helped. The damage with this new Caldari destroyer will be similar, but we'll see how the fittings pan out though.
What's more concerning is groups of these Minmatar and Caldari destroyers... |

Major Killz
Chaotic Tranquility
76
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Posted - 2012.10.03 19:34:00 -
[4] - Quote
Well, now I can take the Gallente destroyer off my list of things to fly. I'll just be flying the Minmatar and Caldari destroyer it would seem. However, it was wise of you to remove the Gallente destroyers optimal range bonus. |

Major Killz
Chaotic Tranquility
76
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Posted - 2012.10.03 20:06:00 -
[5] - Quote
Well, you don't want drones orbiting to begin with unless thier target is outside of a drones optimal. The Drones should be keeping range and not orbiting, but if they do that they're easier to track by the ship thier engaging LOL. Light drones have no issues tracking and catching thier targets now and are VERY FAST. That speed increase was a waste imo. However, heavy drones have issues tracking cruisers and below. Which they're suppose too. |

Major Killz
Chaotic Tranquility
76
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Posted - 2012.10.03 21:43:00 -
[6] - Quote
Gallente destroyer:
Well, silly changes like this drone bandwidth thing and velocity increase, happens when you have terrible pilots making suggestions. Giving thier input on things they no next to nothing about. They should let thier FC come in this thread and comment for them. @tleast there would be less r3tarded suggestions. |

Major Killz
Chaotic Tranquility
78
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Posted - 2012.10.03 23:13:00 -
[7] - Quote
Having most of your damage wrapped up in drones on the frigate/destroyer level is a mistake and doesn't and hasn't worked. It works on cruisers and above, but not with frigates and destroyers. Even if the Gallente destroyer gained a drone damage bonus. The missile destroyers will clean its clock. You know! Unless, ECM drones lucky jam, but you lose damage to do so.
I can go into how these missile destroyers will school the other destroyers, but I rather just wait untill these proposed destroyers get released and just do my talking ingame by esploding sh!t. However, I've already completely wrote off the Amarr destroyer @tleast compared to the other destroyers in the list and now I've written off the Gallente destroyer.
With that all said.
The Amarr destroyer CAN work against close range destroyers and frigates. Not so much against those that can kite or don't use capacitor extensive weapon system, though. |

Major Killz
Chaotic Tranquility Casoff
83
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Posted - 2012.10.06 12:33:00 -
[8] - Quote
Zarnak Wulf wrote:Omnathious Deninard wrote:I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets. Let's suppose you got your dream and it was a 15% per level drone damage bonus as well as a 10% per level drone tracking bonus. It would suck. Your destroyer would be novel but it would die in a fire vs. any hardened AF or other ranged destroyer. With two DDA II your DPS would not reach 300. 300 is normal for many assault frigates. 400 is possible on the Enyo. 400 - 600 DPS is where many Destroyers come in. You're going to throw 250ish DPS at them and win? At the frigate and destroyer level combat is over in seconds. I take ships with less then 4k EHP and win on a regular basis because I can project over 400 DPS to 14km and 300 DPS to 20km. I've seen people supertank Thrashers. The struggle to hit anything past 6km. In the frigate world gank just about always wins out over tank. The only exception is when implants and boosts can come into play. Drone boats at the small level are incredibly difficult to use. If you send in the drones too early - they can be killed at leisure and your DPS is greatly diminished. If you release them too late you could be deep in armour before they even come into play. Your suggestion pretty much limits the new Gallente Dessy to the first scenario. Send in the drones! That's the only DPS you get. I'd much rather have options. Send in the drones at 200 DPS and be right on their ass with your own 200 DPS in blasters. This dessy can have a web and that is huge. Engage at distance with rails. When the enemy commits send in the drones. Have a flight of ECM drones shut down the enemy while your hybrids inflict the pain. The last point I'll make is the Amarr destroyer is the drones only supertanked option. It has four lows. The coercer has made that into an incredible tank for years. It also can suck a frigate dry in seconds. That again is huge and an option the Gallente destroyer can't copy unless it wants a poor man version of it.
Most of your statement above is accurate. I had intended on stating as much myself, couldn't be bothered to educate terribubbles. Why should I? Why not farm them untill they get it and go back and cry to CCP for a change?
Drone ships do not work as well as they do on the cruiser and above level. Alot of it has to do with a complete focus on defense on those levels (active or otherwise). The strentgh of drones on the frigate and now destroyer level is ECM drones. Then you have an almost complete focus on increasing turret damage or you focus entirely on defense (active or otherwise). The Ishkur is an example of this. Generally drone ships do alot of damage irrespective of stacking damage modules. THAT IS THIER STRENGTH. This often leads to a complete focus on defense (tank). While the ship still maintains alot of damage. Drones are a drone ships weakness and can be its strength to a lesser degree.
Drone ships are the most effective close range ships ingame and are resistent to electronic warfare because of the FOF nature of drones. However, denfensive can be over come overtime (kiting + damage) or threw sheer damage (200 - 300 damage per second).
Many players are fixated with the CONCEPT of drone ships, but don't really understand how they preform in our current enviroment. One of the most used and silly comments that warrented a change by CCP was the whole velocity of drones thing. I hardly ever drop drones untill I'm in warp scrambler or warp disruptor range. More than often, terribubble and adequate pilots esplode them. There are times when you have to drop them before you have point, but then I'm already in trouble or the dudes I'm engaging are beyond bad or I need to GTFO. |

Major Killz
Chaotic Tranquility Casoff
83
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Posted - 2012.10.06 12:42:00 -
[9] - Quote
In short we have a few terribubbles in this thread including some random guy who keeps going on about his drone fixation. He's on some personal crusade (props and keep doing your thang). Which is somewhat amusing, but I tend to ignore his post.
Drones are working as intended and don't really need to be looked @.
Heavy drones or Medium drones should not have an easy time tracking destroyers or frigates. That's silly and it's like saying Large pulse lasers should track frigates, because otherwise they're not able to do damage. THAT IS SUPPOSE TO BE THE CASE R3T@RD.
Also, if CCP wanted to improve drone tracking. They could just reduce the base speed of drones. I mean if they're orbiting @ lower velocities they will track better. While maintain some ang/transversal against anything atempting to destroy them.
Anyway, it's not a BIG deal. |

Major Killz
Chaotic Tranquility Casoff
86
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Posted - 2012.10.09 03:49:00 -
[10] - Quote
I'm Down wrote:I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying
Might be the case, just saying... v0v [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
86
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Posted - 2012.10.09 10:44:00 -
[11] - Quote
I'm Down wrote:Major Killz wrote:I'm Down wrote:I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying Might be the case, just saying... v0v would make more sense to nerf light's range to about 30km max before we have drake 2.0 problems and then some dev come's along an overnerfs lights in 4 more years after massive bitching. But then again, what's range got to do with anything... just look at the HML neft idiocy attached to the range nerf. Words cannot describe ....
Yeep. You're right. Maybe, light missile may need or should have a range reduction. I had a look @ unbonused light missile launchers compared to the other small long range turrets. all t2 with t2 long range ammo on z turrets.
Rails have z longest range @ 50k and light missiles are @ 40k. The other 2 are @ 27k. Maybe light missile should be reduced to around 35k. I mean I do plan on leading fleets that will abuse z **** out of these changes and in solo. A lot of dudes I know are foaming @ z mouth over z Caracal and these new missile destroyers.
From what I can see. There are no big protest because alot of dudes don't understand what these changes will mean. CCP may notice it or they may not. Who cares really v0v
However, Caldari will have one of z strongest if not z strongest destroyer and tech 1 cruiser (Caracal). Maybe! [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
86
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Posted - 2012.10.09 15:34:00 -
[12] - Quote
Spugg Galdon wrote:Major Killz wrote:
Yeep. You're right. Maybe, light missile may need or should have a range reduction. I had a look @ unbonused light missile launchers compared to the other small long range turrets. all t2 with t2 long range ammo on z turrets.
Rails have z longest range @ 50k and light missiles are @ 40k. The other 2 are @ 27k. Maybe light missile should be reduced to around 35k. I mean I do plan on leading fleets that will abuse z **** out of these changes and in solo. A lot of dudes I know are foaming @ z mouth over z Caracal and these new missile destroyers.
From what I can see. There are no big protest because alot of dudes don't understand what these changes will mean. CCP may notice it or they may not. Who cares really v0v
However, Caldari will have one of z strongest if not z strongest destroyer and tech 1 cruiser (Caracal). Maybe!
Does mammy and daddy let you use the computer much?
Noez = ( [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
86
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Posted - 2012.10.09 19:18:00 -
[13] - Quote
Bloodpetal wrote: Rant incoming...
Seriously... the more I think about it... we don't really need another FOUR WAYS to kill frigates.
As a friend of mine said after making them train in frigates for a couple months to become good PVPers - "you know what I found out after these last few months? There's a thousand ways to die in a frigate!"
And it's true.
Seriously, frigates don't need more ANTI-frigate stuff.
My Enyo and other AFs, which is already a tough bird, can't take on a Thrasher without some serious piloting skills as it is. Just way too much raw DPS, even with resists. Catalysts, Coercers, ETC do tons of damage to these frigates already.
Now you want more ways to kill them, and it's just pretty absurd really. How are Frigates the most "OP" thing there are that you need to add MORE counters to them? It's not like other ships can't kill frigates really. Drones tear them up, a few lucky shots from a medium autocannon tends to mince them to pieces. I mean, unless you start making Frigates "difficult" to kill, I don't see a real point to this whole extra set of destroyers?
What are they really creating for EVE PVP other than forcing more frigates to not be flown, which is pretty sad as it is pretty hard to convince people that want to be good at PVP that they really should be flying frigates to learn to be good players.
No, instead. We get more anti-frigate platforms, like every ship with a drone bay (hint, most of them) isn't already good at dealing with this situation.
I don't really have a good proposition to replace the concept of these dessies, and I really don't think it would matter if I had a good idea if you're dead set on more anti-frig stuff already. But, that's my rant.
Supporting RANT! [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
103
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Posted - 2012.10.25 12:45:00 -
[14] - Quote
There is no doubt that the old destroyers will out class all the new destroyers.
The proposed Gallente destroyer may be able to do 500 d per second. I would be using ECM drone untill I'm able to tackle a target, before ever releasing damage drones. That said, a Coercer will melt all these destroyers @ 16 - 22,000m; same can be said about a artillery-Thrasher and cormorant to a lesser extent.
You know, I have no real insight or it's better to say I don't care about the proposed Amarr destroyer... With that said, this should be effective in warp scrambler range. Whatever, it catches it will either be to esplode it or it will cap the thing and warp off. GTFO built in, which can mean no lose versus all destroyers and frigates close range.
The proposed Caldari destroyer will be good in a group like I've said many pages ago. However, a group of art-Thrashers will sh!t on them up to 28,000m. The proposed Caldari destroyer will be ALOT more useful beyond that and will overshadow a Cormorant. So, basically fly this over a cormorant close or long range. Although a blaster Cormorant will become alot more useful after these changes.
Note: 4 slots so more ewar compared to other destroyers.
The proposed Minmatar destoyer is p much the same as the new Caldari destroyer, with less ewar and damage application. Although, it does more damage and the damage application against frigates is already near perfect so the Caldari destroyer has a wasted bonus ROFL v0v
I'll only be flying 2 of these as they're my prefered races to fly, but I may throw in one of the others... [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
107
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Posted - 2012.11.22 14:02:00 -
[15] - Quote
Nice! So, basically you've come to a useless conclusion based on predefined factors in near quantifiable engagements.
Encapsulated in an emulated environment that does not factor in the unquantifiable (meta); which is in fact the larger contributing aspect to gameplay and player engagements. Congratulations!
If I wanted to know how much damage (per second) it would take 2 revelations to go destroy a specific Archon setup; I'd hop on to the test server to check it out or how much damage 2 guardians could remote armor repair an Oracle under fire from 2 shield-Hurricanes.
Otherwise, it's not useful to understanding how a ship or module will interact in our current enviroment. Worse yet! The referenced scenarios were 1 v 1's and no fleet action? The first thing I would do is put 1 of them up against @tleast 2 ships of the same class and see what I can do. Then do the same for ever class below that ship and 2 classes above. Then I would do fleet engagements. 2 v 4 - 8 and then 4 - 6 v 10 of the same class and lower and then engage a gang of 2 above class ships. Even then I wouldn't take it seriously untill I've used whatever ships on Tranq. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
108
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Posted - 2012.11.30 23:19:00 -
[16] - Quote
Build List
1. Talwar x 8 (1 setup) 2. Algos x 4 (2 different setups, replace comet) 3. Corax x 4 (1 setup) [SMUG]-áSORRY for party rocking! v0v
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